Juan Flores

Juan Flores

Development of a rendering engine using GPU-Driven Rendering for the procedural generation of terrains with procedural generation of terrains with elements

Departament of Computer Science

Universidad de Chile

Juan Flores is passionate about almost everything related to video game development. In particular, he shows a special interest in indie game development, 2D and 3D scene rendering systems in game engines, and GPU-based procedural terrain generation.

In his spare time, Juan spends time with his loved ones, enjoys playing video games and also spends time learning Korean.

Thesis: Desarrollo de un motor de renderizado utilizando GPU-Driven Rendering para la generación procedural de terrenos con elementos

Interests
  • Video game development
  • 2D and 3D scene rendering systems in game engines
  • GPU-based procedural terrain generation
Education
  • Bsc in Computer Science, 2024 (expected)

    University of Chile