Generic Face Animation

Abstract

In computer vision, the animation of objects has attracted a lot of attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.

Publication
2010 XXIX International Conference of the Chilean Computer Science Society
Mauricio Cerda Villablanca
Mauricio Cerda Villablanca
Assistant Prof. School of Medicine University of Chile

Assistant Prof. School of Medicine University of Chile

Nancy Hitschfeld Kahler
Nancy Hitschfeld Kahler
+Lab founder | Full Professor Universidad de Chile

Full Professor at the Department of Computer Science, University of Chile. Her main research interests include geometric modeling, geometric meshes, and parallel algorithms (GPU computing), focused in computational science, and engineering applications.