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Ray Tracing
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of …
Roberto Carrasco
,
EnzoMeneses
,
Hector Ferrada
,
Cristobal A Navarro
,
Nancy Hitschfeld Kahler
arXiv
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