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Ray Tracing
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of …
Roberto Carrasco
,
EnzoMeneses
,
Hector Ferrada
,
Cristobal A Navarro
,
Nancy Hitschfeld Kahler
arXiv
Advancing RT Core-Accelerated Fixed-Radius Nearest Neighbor Search
Recent research on GPU Computing has found new ways to leverage the Ray Tracing (RT) cores beyond lighting/rendering tasks. One …
EnzoMeneses
,
HBec
,
Cristobal A Navarro
,
Benoît Crespin
,
FelipeQuezada
,
Nancy Hitschfeld Kahler
,
Heinich S. Porro S.
,
Maxime Maria
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